|rules of intellectual games|
I bring to your attention brief translation which can help to make
representation about whole Russian text of instructions. Unfortunately
brief translation is not full but nevertheless some sense can be clear.
Original translation is a task very scrupulous and can be solved
if a translator will participate in games, as rules should be realized.
Brief translation of some card games and puzzles is given only to guess how to play applying the offered gaming device.
Look all Russian texts of rules and instructions in PDF files.
The offered manual shows most obvious intellectual card games and puzzles which can
be played with use of the present gaming device, though rules and instructions
can be various.
Some variants of rules are given to show prospective potentials, but it does not mean that each card game should be actual.
The statement of rules is constructed so to show design of present playing cards and consequently some games can seem intricate. Therefore if any rules of card games do not answer opinion of players then nevertheless they explain some gaming methods.
Pay attention to simple and interesting rules of card game 65.
Gamers are not obliged to follow the offered instructions, and can formulate rules of card games according to own understanding. If gamers can not reproduce rules and instructions of card games or puzzles how they are written in the manual then in any case it is possible to invent any way of playing interaction according to constructive design of the offered gaming device.
Rules of 1st card game.
• In card games and intellectual patience puzzles on a chess board it is possible to apply special rule according to which playing cards of identical numerical values can beat each other on any squares.
• Game can be carried out by two proportional groups of playing cards from
second pack and initial positions which are shown on figure 2.
• There can be two check playing cards for each player, namely preliminary 1R
and 1G can be turned by backs upwards in one proportional group, and 1B and 1Y in the second
proportional group .
|Rules of 4th card game.
Key rule is beaten playing cards as in the previous game.
Difference consists that two card packs are used. Namely two players play by two packs which differ with presence and absence of dark frames and circles on faces and backs of playing cards, and also by means of focusing arrows which direct on opponents.
From each pack take 16 playing cards with numerical values from 1 to 4 and from 10 to 40, and have on squares of chess board in initial game positions, as shown in figure 4.
Numerical values or digital meanings 1-10, 2-20, 3-30, 4-40 are considered as equal, and consequently players possess equivalent sets of playing cards.
Before beginning overturn upside-down 1R (red one) and 10B (blue ten) which are considered as check playing cards. After the problem consists that it is necessary for each player to beat check playing card of opponent as in rules of the previous game.
• If two reduced packs with numerical values from 1-10 and 4-40 are used
then it is impossible to apply the rule according to which playing cards
of identical digits can beat each other, otherwise gaming interaction as
such is impossible.
• Distance for moving of playing cards can be any number of squares
over verticals, horizontals or diagonals. Namely moving amplitude can be
similar to chess queens.
Various intellectual games and patience puzzles in which players or gamers preliminary have playing cards in initial rank-order positions or casual initial arrangements and then move sheets on board squares similarly to chessmen are in total possible. Variations can consist in ways of moving and rules according to which playing cards beat each other. And also in problems or tasks which players solve with a view of competition of winners.
Other type of intellectual games and patience puzzles differs that basic
principle or key rule is formation of suit and digital combinations which are
similar to hands of playing cards in poker.
Playing cards in games and puzzles of this type can be preliminary as chessmen in initial positions for moving on squares. Or it is possible to play within linear structure of chess board as in poker games without moving.
As minimum three playing cards of identical color or numerical value, and also sequences or successive digital meanings which are located in lines on verticals, horizontals or diagonals are considered as combinations. As much as possible combinations of suits and digits can include up to 8 playing cards, that is caused by sizes of game board. But minimal combinations should contain three playing cards which should be on adjacent squares.
Colors of squares on the game board are not taken into account at formation of combinations in these card games.
When colors and numerical notations of squares are not considered it is possible to use the colorless chess board which is presented in the initial version of this game construction.
Rules of 18th card game.
Game is carried out by two reduced packs with numerical values of playing cards from 1-10 to 4-40 which preliminary have initial positions as chessmen, as shown in figure 12.
Before 1B and 10B (blue one and ten) overturn upside-down and use as check playing cards or as sheets of chess kings.
Then players by turns move playing cards of own packs as chess kings over verticals, horizontals or diagonals, and during moving can form combinations of suits and digits.
Playing cards of opponent in structures of combinations remove from game board. And own cards remain.
Players should make moving and only after that have rights to remove playing cards of opponent from structures of combinations.
If combinations are formed of playing cards of one player then are not considered.
On each other playing cards during game are not imposed, and consequently combinations can be formed only during moving on free squares. But game problem or task consists that each player should impose any own card on check sheet of opponent, that means a prize.
Sheets of check playing cards can move on squares of game board as others, but cannot be involved in structures of combinations.
• Game can be carried out by two proportional groups of playing cards of structure of one pack. Such variant differs that playing cards in proportional groups have 8 numerical values, but reduced packs have 4 digital meanings, and consequently different number of combinations can be formed during game interaction.
• It is possible to permit formation of combinations by means of imposing playing cards on each other.
• Amplitude of moving of playing cards can be similar to chess queens.
Rules of card game 65.
Any number of players can take part in this card game.
Two packs preliminary shuffle and display in casual order by backs upwards on 64 squares of game board.
Then players by turns open any playing cards and leave on those squares on which they have been opened.
If open playing cards form combinations then player take them from the game board.
Players can shift open playing cards on any free squares which appear on the game board, but only in the event that combinations will be formed as a result of such rearrangements.
If open playing card does not form a combination then should remain on that square on which it is opened.
Game comes to the end when all cards are opened. That player wins who has taken greater number of playing cards from the game board.
• This card game can be played as patience puzzle.
Before playing cards can be located on the game board in casual order by backs or faces upwards.
If playing cards have backs upwards then rules of patience are similar to the basic variant of game. And if playing cards have faces upwards then player removes combinations which exist after initial arrangement. Then player chooses any open playing cards on the game board and shifts on free squares. But player has the right to shift cards only in that case when a combination will be formed.
Playing cards of combinations remove from the game board. As a result this patience puzzle is considered as solved if playing cards does not remain on the game board.
If playing cards form crossed combinations then it is possible to observe a rule which permits to remove only one of them. And also it is possible to apply a rule according to which removing of existing combinations from the game board is obligatory.
Card games and patience puzzles based on formation of color and digital
combinations can have different rules and instructions. The listed variants of
rules do not consider huge playing variety.
And also combinations of playing cards according to various variants of games and puzzles can be different. But optimal order of colors and numerical values are offered combinations which in essence correspond to hands of playing tiles or pieces in the Chinese game of Mahjong. Though poker hands are considered as traditional combinations for card games.
It is possible to approve that Chinese Mahjong is a poker card game. Because symbols on game tiles or pieces in Mahjong are equivalent to color suits and numerical values of playing cards. Though usually Chinese game of Mahjong has comparing with dominoes.
Following type of card games and patience puzzles differs that the key rule is comparison of identical colors and-or numerical values of playing cards and squares of chess board. Namely squares of chess board and playing cards during games or puzzles have comparing in the event that colors and-or numerical values are identical. Or it is possible to tell that key rule consists that playing cards of identical colors and-or digits can be imposed on each other. And also can be imposed on squares of game board where colors and-or digits correspond to playing cards.
Rules of 48th card game.
Use two reduced packs with numerical values of playing cards from 1-10 to 4-40 which settle down as chessmen in initial game positions shown on figure 26. Or preliminary playing cards of two reduced packs can be shuffled and randomized in initial positions.
Each player plays by cards of own pack.
In turn each players move playing cards on any number of squares over verticals, horizontals or diagonals as chess queens.
Moving is possible on free squares of corresponding colors, or on playing cards of opponent of corresponding colors and numerical values. And also on any playing cards of opponent which are on squares of corresponding colors.
For example, 7R can move on any free squares of red color. And also on playing cards which have red color or numerical value of seven. And also on any playing cards of opponent if they are on squares of red color.
Playing cards as a result of imposing on each other form piles which move entirely. Namely players have rights to move piles if own playing cards are top.
Game comes to the end when playing cards and piles cannot be imposed on each other, and when one losing player recognizes own defeat. That player wins who has more playing cards of opponent in own piles.
• After game termination it is possible to count digital sums of playing cards in piles which belong to players.
Rules of 52nd card game.
Key rule of this card game is similar to previous, but principles or instructions for comparison of playing cards with squares of chess board differs that colors and numerical values are considered together. Namely playing cards in this case should correspond not only to colors or suits which correspond with verticals, but also should correspond to digital meanings which correspond with horizontals of game board.
Use two full card packs. One pack is staking, and the second is betting.
Players preliminary shuffle playing cards of staking pack and display upside-down in casual odder on dark squares of game board.
Also players shuffle playing cards of betting pack and have behind game board in a store pile.
Players by turns open playing cards from the store pile and place on the game board.
Each card can be laid on crossing of vertical row of corresponding color and horizontal row of corresponding digital meaning, namely only on identical square.
To each playing card there correspond two identical squares, namely one is dark and second is light. For example, for 3R there correspond dark red and light red squares on the third horizontal of game board.
Playing cards of staking pack initially have been located on dark squares. Therefore players start to spread betting pack on light squares, but then during game can spread on dark squares if they become free.
After each placing of betting card everyone of players is obliged to shift any one staking card which is on adjacent square. Namely players open staking cards and shift on any free identical squares.
If on adjacent squares there are no staking playing cards with upside-down faces then there is nothing to open and shift.
That player loses who could not place staking or could not shift betting cards on free identical squares of game board.
• Any number of players can take part in this card game. And sizes of loss can be counted according to numerical values of playing cards which are not placed or shifted on squares of chess board.
• According to rules of this variant of card game it is possible to carry out
Playing cards of staking pack can be arranged on dark squares of game board by faces upwards befor beginning of patience.
Patience is solved if all playing cards of two packs are placed on identical squares of game board.
At this point brief review of several card games can be finished.
In total original manuals of basic and full versions describes rules of 108 and 54 various card games in Russian language.
Manual of initial version describes rules of 12 card games in English language.